Dark Sun: Seared to the bone
Items from the Ritual Tower Vault Chests
a level 12 magic item;
This blocky armor, usually crafted in the the dwarven style, is a favourite of dwarven defenders,
Armor Scale, plate
Enhancement: AC +3
Power (Encounter): Minor Action. You end a mark on you or an ally adjacent to you.
a level 11 magic item;
Circlet of Continuity
This platinum band sparkles with embedded golden topazes, guarding against mental disruption,
Item Slot: Head
Property: You gain a + 2 item bonus to saving throws against dazing or stunning effects.
Power(Encounter):NoAction. Trigger: You are dazed or stunned at the start of your turn. Effect: You sustain a power that normally requires a minor action to sustain.
a level 10 magic item;
Torch of Misery
Flames encircle the end of this black and gold wand.
Enhancement: Attack rolls and damage rolls
Critical: +1d6 fire damage per plus
Property: When you hit an enemy with a fire or radiant attack power using this rod and deal damage to it, that enemy grants combat advantage to you on your next attack against it.
Power (At-Will): Minor Action. Green flame bursts from the end of the rod, illuminating the area around you like a torch. You can end this effect as a free action.
and a level 9 magic item,
Belt of Fragile Guard
This wide leather band toughens your skin but weakens your resilience.
Item Slot: Waist
Power (At-Will): Minor Action. Until the end of your next turn, you gain a +1 power bonus to AC and vulnerability to all damage equal to half your level.